Okay. The game has tons of stuff, so I might miss some of it.
Heres are option that can be changed for every game type:
Match options
-Number of Rounds
-Score to win round
-Round time limit
-Rounds reset map (Turn this off, and when you start the next round, all damage done to the map will still be there; very cool IMO)
-Resolve ties
Player options
-Max Active players
-lives per round
-respawn time
-suicide penalty
-shield type (Normal, no shields, over shields)
-motion sensor
-active camo
-extra damage (makes all the players deal more damage)
-damge resistance (makes all the players tougher)
Team options
-Team play (on, off)
-team scoring (min, max, sum)
-team changing
-friendly fire
-respawn time modifier
-betrayal penalty
-force even teams
Vehicle options
-vehicle respawn time
-primary light vehicle
-secondary light vehicle
-primary heavy vehicle
-banshee
-primary turret
-secondary turret
Equipment options
-starting weapon
-secondary weapon
-starting grenades
-weapons on map
-weapon respawn time
-grenades on map
-overshields
-active camoflage
Here are additional option found for each gametype:
Slayer options
-bonus points
-suicide point loss
-death point loss
King of the hill options
-uncontested hill
-moving hill
-team time multiplier
-extra damage
-damage resistance
-active camo on hill
Oddball options
-ball count
-ball hit damage
-speed with ball
-toughness with ball
-active camo with ball
-vehicle operation
-ball indicator
Juggernaut options
-betrayal point loss
-juggernaut extra damage
-juggernaut infinite ammo
-juggernaut overshield
-juggernaut active camo
-juggernaut motion sensor
-juggernaut movement
-juggernaut damage resistance
Capture the flag options
-flag type
-sudden death
-flag at home to score
-flag touch return
-flag reset time
-slow with flag
-flag hit damage
-damage resistance
-active camo
-vehicle operation
-flag indicator
Assault options
-bomb type
-enemy bomb indicator
-sudden death
-bomb touch return
-bomb reset time
-bomb arm time
-sticky arming
-slow with bomb
-bomb hit damage
-damage resistance
-active camo
-vehicle operation
Territories options
-territory count
-contest time
-control time
These option can be quickly changed before a match starts, and arent saved. If you close the game and come back, the options are back at their original state
Quick options
-score to win round
-round time limit
-starting weapon
-weapons on map
-motion sensor
-bonus points
-starting greandes
-secondary weapon
-max active players
-primary light vehicle
-pirmary heavy vehicle
Loyal till' death