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Hands On Nintendo: Revolution Controller

Last post 06-14-2006 6:01 PM by Mnoland. 16 replies.
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  • 09-17-2005 7:57 PM

    • BLS BOB
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    Stick out tongue [:P] Hands On Nintendo: Revolution Controller

             Main Controller Features

    • 3D Pointing. Sensors understand up, down, left, right, forward and backward.
    • Tilt Sensitive. Controller can be rotated or rolled from side-to-side.
    • Buttons Included. Has a trigger on its backside, face buttons, and a D-Pad.
    • Multifunctional. Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
    • Wireless. Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.
    • Rumble Built-in. Included as a standard in all the controllers.

    To show off its features, Nintendo designed a series of crude gameplay demos. Since it did such a good job of helping us understand how the controller works, we'll describe them in detail in the following paragraphs. None of them ran on the Revolution graphics hardware. They were strictly to demonstrate certain features.

      Demo #1: Point and Shoot
      Like a laser pointer, the main controller was used to move a simple cursor on the TV screen and shoot square blocks for points. It was simple, merely colored lines in 2D, but effective. It was easy to get a feel for just how sensitive the device is -- it responded to all the movements quickly and smoothly. We did feel the need to use two hands, however, to steady it and improve accuracy, but that only lends to the idea of just how sensitive it is.

      Demo #2: Fishing
      Much more advanced than just a simple cursor, this revealed how the controller can navigate a 3D space, moving an object on the TV screen not only left, right, up, and down, but also forward and backwards with depth. Players simply use the hand cursor on the screen to pick up a fishing pole and dip its line into a pond full of fish. Like nearly all of the demos, this was very crude, so don't go imagining fishing on the Ocarina of Time level just yet -- this was like a coloring book with flat fish in the water. The visual medium wasn't the point, though. It was pretty intuitive to just reach forward with our virtual hand, pick up the rod, and then dip the hook into the pond and dangle it there. When a fish finally bit, the remote rumbled, which was the cue to tug back on the controller to catch it. As it was only a prototype controller, it was wired because rumble was not in the wireless versions yet.

      Demo #3: Shock Stick
      Like the first, this was to show how you can point and move something. It was a bit like the board game Operation, only instead of navigating tweezers you navigated a rotating stick through a two-dimensional cave. The skill was to keep a steady hand, collect coins, and avoid hitting the walls. Small springboards on the side would change the direction of the spin of the stick, which aided in creating a strategy for navigating around things.

      Demo #4: Air Hockey
      This blended basic pointing with something new: twisting. As you might imagine, players hit a puck back and forth by maneuvering their "hockey sticks" with the controller. The catch was that by twisting your wrist, left or right, you could angle the stick to send the puck in another direction. Twisting, in addition to hitting was actually pretty difficult in this demo. It worked to a point, but it also lacked the intuitiveness that a real table would have. It seemed mainly aimed at familiarizing us with the notion of twisting the remote to turn things.

      Demo #5: Basketball
      Again, this focused on laser pointer style controls. The game was to simply move a basketball around on the court, not by bouncing it, but instead dragging it by pressing the B-trigger in back of the remote to create an indent. The ball rolled into the crevice, and you could drag it towards the hoops. Then, with the A-button, you could reverse the indent, creating a hill and pop the ball upwards toward the hoop. It was a simple two-player game, but worked to show off the sensitivity of the cursor and how it was interacting with another player in the same space. Surprisingly, it was easy to keep track of where you were on the court, allowing for blocks and steals.

      Demo #6: Toy Plane
      Set in the watery hub of Mario Sunshine, this demonstrated that not all controls are created equal. The remote could be held like a toy airplane, fingertips support its base, which allowed the player to tilt it forwards to dip down, back to gain elevation, and twist it left or right to turn turn. The objective was just to steer the plane through rings in the sky. Of course the first thing that came to mind was Pilotwings, so it's easy to see how these simple applications of the controller could be grown into something more complex. It was pretty intuitive to pull off dips and quick turns. Miyamoto joked that you could have a controller peripheral shaped like a toy plane to really make it interesting.

      Demo #7: Where's Pikachu?
      One of the crudest demos, the screen displayed a flat map with many Pokemon characters crowded together on it. It was a spoof on Where's Waldo, the famous find-the-needle-in-the-haystack illustrated book. The controller lent the ability to look left and right by just pointing the cursor across the map, but also zooming in by moving towards the screen (or zooming back out by moving away). One can imagine how a sniper rifle in a first-person shooter might take advantage of those kinds of controls

      Retardedly sleek in my opinion. Its like the console's answer to mouse and keyboard.


      Get your own Gamercard Sig.
      ITS NOT THAT IM GETTING OLD, YOUR MUSIC REALLY SUCKS
    • 09-17-2005 8:14 PM In reply to

      Re: Hands On Nintendo: Revolution Controller

      the game sytem looks damn cool but whats with the remote?
      A man without pants is a free man.
    • 09-17-2005 8:39 PM In reply to

      • BLS BOB
      • Top 10 Contributor
      • Joined on 07-27-2005
      • Massachusetts
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      Re: Hands On Nintendo: Revolution Controller

      That would be my fault. I forgot to cut&paste the info about that "remote". It is the revolution controller...

      Heres the info you need  The main controller features a D-Pad, an on/off switch and several different face buttons, three of which are dedicated solely to gameplay. Directly below the unit's D-Pad is an oversized A button. Farther down are two more buttons. In officially released screenshots, these buttons were labeled "a" and "b" respectively. However, when Nintendo president Satoru Iwata held the controller up at his Tokyo Game Show 2005 keynote speech, the buttons were clearly labeled "X" and "Y." The buttons were also labeled "X" and "Y" in Nintendo's Revolution controller promo video, which suggests that the final product is much more likely to use the letters.

      "The [Revolution controllers shown] are still prototypes so there may be slight changes in the final versions," says Nintendo's Llewelyn.

      It should be noted that the oversize A button is used for primary action functionality. It might be used to make a character jump in a first-person shooter, for example. The X and Y buttons are more likely to be used when the controller is turned on its side in order to accommodate classics NES games.

      Located in the middle of the controller are three menu-ready buttons: select, home, and start (from left to right). Nintendo has not yet explained what the home button is used for, but it is likely to bring up a Revolution's central operations page -- something akin to Xbox Live. From here, we suspect gamers will be able to manage their downloaded software or go online, among other things.

      The only other thing of note on the face of the controller are the blue LED indicators, bottom, that show what controller port the unit is wirelessly using.

      The underbelly of the controller features an ergonomic indent directly opposite the top's D-Pad. This area houses the B trigger, which is also considered a primary action button. This button, easily accessed by players, might be used to fire a weapon in a first-person shooter or to grasp an object in a god game.

       

       

       

       

       

       

       

       

      it


      Get your own Gamercard Sig.
      ITS NOT THAT IM GETTING OLD, YOUR MUSIC REALLY SUCKS
    • 09-19-2005 5:38 AM In reply to

      Re: Hands On Nintendo: Revolution Controller

      ok i think i worded it wron because what i meant was why did they go from controller to remote thats just dumb
      A man without pants is a free man.
    • 09-19-2005 4:07 PM In reply to

      • BLS BOB
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      • Joined on 07-27-2005
      • Massachusetts
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      Re: Hands On Nintendo: Revolution Controller

      The president of nintendo said that the controls on the average console controller would seem to unfamiliar to those jumping from pc gaming, so he decided he wanted to do better than that.... He wanted to make this particular controller like the uber-fast paced mouse and keyboard experience. The new controller has laser recogniton like the laser gun etc, it has looks and media options like a remote, and its made equally good for any genre of gaming... Plus you can use the joystick attachment for fps and action-adventure type games.

      Get your own Gamercard Sig.
      ITS NOT THAT IM GETTING OLD, YOUR MUSIC REALLY SUCKS
    • 09-19-2005 5:55 PM In reply to

      Re: Hands On Nintendo: Revolution Controller

      well now it makes sence why they made it like that but i still think its dumb lol
      A man without pants is a free man.
    • 09-19-2005 6:17 PM In reply to

      • BLS BOB
      • Top 10 Contributor
      • Joined on 07-27-2005
      • Massachusetts
      • Posts 820

      Re: Hands On Nintendo: Revolution Controller

      I definately respect your opinion. We shall soon see how things go. As for me, I think it's going to have a very steep learning curve but I could get used to it if the button functionality is tight.

      Get your own Gamercard Sig.
      ITS NOT THAT IM GETTING OLD, YOUR MUSIC REALLY SUCKS
    • 09-20-2005 12:20 AM In reply to

      Re: Hands On Nintendo: Revolution Controller

      well it is a cool new thing to try...but why an f'ing remote can't they think of anything else!?!? i mean i dont exspect a big ol' 30 but steel battalion keyboard thing but it makes me mad thinking they pay these people so mutch money to make a fancey looking tv remote
      A man without pants is a free man.
    • 09-21-2005 9:17 AM In reply to

      Re: Hands On Nintendo: Revolution Controller

      wow dood i really dont like that idea at all!! BRING IT DOWN, BRING IT ALL DOWN!!!!
      I sold your dog to a chinese resturaunt- Anal Cunt featuring seth putnam
    • 09-21-2005 3:22 PM In reply to

      • BLS BOB
      • Top 10 Contributor
      • Joined on 07-27-2005
      • Massachusetts
      • Posts 820

      Re: Hands On Nintendo: Revolution Controller

      It will probably and most definately appeal to the nips.

      Get your own Gamercard Sig.
      ITS NOT THAT IM GETTING OLD, YOUR MUSIC REALLY SUCKS
    • 09-22-2005 3:52 AM In reply to

      Re: Hands On Nintendo: Revolution Controller

      ya buddy! LETS BRING IT DOWN!!!!
      A man without pants is a free man.
    • 09-23-2005 8:16 AM In reply to

      Re: Hands On Nintendo: Revolution Controller

      Is it a controller or a Female Toy?


    • 09-23-2005 9:24 AM In reply to

      Re: Hands On Nintendo: Revolution Controller

       WEAPON X wrote:
      Is it a controller or a Female Toy?


      If it has a rumble pack then it's both.
    • 09-23-2005 1:37 PM In reply to

      • BLS BOB
      • Top 10 Contributor
      • Joined on 07-27-2005
      • Massachusetts
      • Posts 820

      Re: Hands On Nintendo: Revolution Controller

      LOL... A vibrator.

      Get your own Gamercard Sig.
      ITS NOT THAT IM GETTING OLD, YOUR MUSIC REALLY SUCKS
    • 09-26-2005 8:57 AM In reply to

      • KINGACE
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      • Joined on 07-16-2004
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      • Colonel

      Re: Hands On Nintendo: Revolution Controller

      Damn, nintendogs is fukin up,that controller is crap, besides the fact that they are gonna make u buy a seperate analog control, thats really gay it should come 2gether,buncha bull if u ask me

      Get one !!! Gamercard Sig.
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